Asset 12 Asset 10 Asset 15 Asset 15 autodesk_icon_font_04_06_16_kl Asset 11 autodesk_icon_font_04_06_16_kl autodesk_icon_font_1_18_17_start_over-01

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Reusable animation

Save time by reusing, recycling, and adapting existing characters and animation. Transfer skinning information between models with the Substitute Geometry tool. Or transfer animation between characters via the ATOM (Animation Transfer Object Model) offline file format. Nondestructively edit poses and animation clips with the Trax Nonlinear Animation Editor.

Reuse existing characters