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Rig and animate believable characters using a human IK solver and built-in Spline IK, Spring IK, and single chain and lightweight 2-bone solvers. Articulate natural-looking bipeds and quadrupeds. Nondestructive live retargeting workflow works with motion capture and other animation data. Maya Muscle has advanced deformation tools for realistic or highly stylized muscle and skin motion. Manipulate joints on a bound skeleton with a nondestructive workflow.