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Produce professional-quality 3D animations, renders, and models with 3ds Max® software. An efficient toolset helps you create better 3D and virtual reality (VR) content in less time.
Manipulate animations directly in the viewport and get direct feedback when making adjustments in your scene.
Create procedural animation and character rigging with CAT, biped, and crowd animation tools.
Use keyframe and procedural animation tools. View and edit animation trajectories directly in the viewport.
Author animation controllers, using a new generation of animation tools that you can create, modify, package, and share.
Create sophisticated particle effects such as water, fire, spray, and snow.
The MAXtoA plug-in is integrated into 3ds Max, giving you access to Arnold’s latest features.
Simulate real-life camera settings such as shutter speed, aperture, depth of field, exposure, and other options.
Iterate quickly with interactive rendering. (video: 56 sec.)
New | Scene layout in VR
Edit scenes directly from within VR in 3ds Max Interactive, and see updates pushed back to 3ds Max in real time.
Access 3D content on your local computer and network in a single view, making content instantly searchable.
Gain tighter integration with several pipeline tools with an extended and improved Python/.NET toolset.
Create, share, and update portable assets that are flexible, connected, and react to changes in design data.
Create your own custom workspaces with a more modern, responsive, high-DPI-ready user interface.
New | CivilView workflow update
Vehicles created in CivilView now support the 3ds Max physical material, reducing conversion and simplifying rendering.
New | Autodesk Viewer workflow
Share models and review feedback online with the Autodesk Viewer directly from the 3ds Max interface.
New | Updated project tools
Create new projects with greater folder structure flexibility, smarter project switching, and store custom data.
Spline workflows
Create and animate geometry in several intuitive ways with new and enhanced spline tools.
Data Channel Modifier
Extract information directly from a model, which you can use to help inform other types of modifications.
Blended Box Map
Morph visible seams by blending as many as six materials applied to an object.
Efficiently create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features.
Manipulate hair and fur directly in viewports with selection and styling tools, such as tools for cutting and brushing.
New | Open Shading Language support
Create OSL maps in the material editor from simple math nodes to procedural textures.
New | Shape Boolean
Create parametric Boolean operations on two or more splines with the familiar UI from 3D Booleans.
New | Procedural wood texture
Create a wood texture for a variety of wood types, growth rates, and finishes based on the wood texture from Fusion 360.