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Move from Maya to game engines such as Unity, Unreal, or Autodesk Stingray with simplified and streamlined game exporter workflows.
Live-linking Maya and Stingray can update geometry, characters, and camera position dynamically. Changes can be seen instantly in either tool, eliminating the need to re-export or manually replace assets in a scene.
Zero-out coordinates when moving objects or hierarchies to their origin. Achieve an even better level of detail (LOD) when changing lens length or field of view with the inclusion of screen-height percentage, in addition to distance from camera.