Asset 12 Asset 10 Asset 11 autodesk_icon_font_1_18_17_start_over-01

Worldwide Sites

You have been detected as being from . Where applicable, you can see country-specific product information, offers, and pricing.

Change country/language X

Keyboard ALT + g to toggle grid overlay

UVs, normals, and color-per-vertex

Create and edit UVs, normals, and color-per-vertex (CPV) data with a streamlined creative texturing workflow. Software, interactive, or in-game 3D rendering requires extra data. Multiple UV sets support separate texture coordinates for separate texture channels. Use a single mesh to represent multiple objects with per-instance UV sets. Multiple sets of animatable CPV, prelighting, user-defined normals, and normal map generation are suitable for game design.

Streamlined workflow for creative texturing