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Maya 2016, Maya 2015, and previous versions

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Parallel rig evaluation

Delta Mush deformer

Geodesic voxel binding

Grease pencil

ATOM animation transfer

General animation tools

Character creation

Reusable animation

Camera sequencer

New sculpting toolset

Streamlined retopology toolset

Enhanced polygon modeling

OpenSubdiv support

Enhanced UV toolset

Polygon, subdivision mesh, surface modeling

UVs, normal, and color-per-vertex

Adaptive foam in Bifrost

XGen enhancements (ease of use, speed)

Guided simulation in Bifrost

Adaptive Aero solver in Bifrost

Bifrost procedural effects platform

XGen Arbitrary Primitive Generator

Enhanced Bullet Physics

Maya nHair

Maya nParticles

Maya nCloth

Maya Fluid Effects

Rigid and soft-body dynamics

Maya Fur

Color Management enhancements

Color Management

ShaderFX

Ptex support in mental ray

Integrated renderers

Next-gen viewport display and shading*

Rendering, shading, and camera features

Maya Paint Effects

3D Paint and Artisan

Toon Shader

Maya Composite

Professional camera tracking

Advanced file handling

Alembic caching

Single-step suites interoperability

Data and scene management tools

Scripting and API