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Geodesic Voxel and Heatmap skinning

Generate better skin weighting at a fraction of the time.

Run Geodesic Voxel and Heatmap skinning outside of the bind pose, and even on selected areas, to refine your weighting in particular spots more easily.

Geodesic Voxel Skinning can handle complex geometry that is not watertight and can contain non-manifold or overlapping components—as is frequently the case with real-world production meshes.

Create better skin weighting more quickly with Geodesic Voxel and Heatmap skinning